If Chronon turned out to be slightly too complicated for you, here's another trip back in time - to the early days of the same author's Grow series of object-ordering puzzlers.
As ever, you're trying to pick the right sequence of items that enables them to interact and - without wanting to give away the ending - reach their maximum potential. It's not quite as colourful as some of the later versions, but we reckon it only has a few hundred possible combinations instead of the usual thousands...
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