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Protector

Bats and rats and skeletons and wraiths are all in need of a good hiding for this D-fender
Added: 06/12/2008 | Played: 1624

Review

This is one of those defenders that's riddled with ghosts and goblins, wizards and warriors and all that. It follows the same old format... choose who you want to defend for you - there's all the members of earth, wind and fire... and water... err, and a knight... and Captain Planet* - choose where you want them to stand and then call forth the first wave of would be death bringers.

Why this one then? Over alllllll the others? It's just slicker and better realised, and swift, and it looks sexy (in a way that only a flash game really can). The enemies fly out of the traps, a click reveals their particulars, and a few blasts of magic will send them home. You can level up during the action, when Captain Planet* starts flashing, choosing one of two styles of improvement. It's just hot stuff.

*There's no Captain Planet in this game... of course there isn't.


Controls

Clicking will get you by here: click to choose your wizards, click on an area of ground to place him, click on an enemy to view stats, click on a glowing wizard to level up, click on the style of level up to go for power or precision and on and on and Ariston.

Tips

Keep a close eye on your glowing red halos as levelling up here is key.

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