Proper lo-fi graphics and simple decision making characterise this little prototype. You begin with a splitscreen view: one half is the room you are in; the other is a zoomed-out view of the dungeon you have revealed so far.
You have to move from room to room, killing baddies and collecting powerups and health in search of some distant, non-specific victory. Combat is slightly erratic but satisfying nonetheless. The smell of danger is unsettling...
Controls
Arrow keys to move from room to room, space to attack/interact, and the numbers to pick spells.
Tips
Choose your battles carefully. You won't be able to beat everyone without running out of health power ups.
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