The only way to learn is through practical experience. What works? What doesn't? And what is the single, most important, golden rule to adhere to when creating stuff like games on your computer?
Introduction
Plus a few games that really turn us on, man!
The Magic Rules
Ten tips towards better game-making.
Talent imitates, genius cheats like a cheaty cheetah
Taking inspiration from classic gameplay
Haven't you heard of web 2.0?
Using web-sourced data in mash-ups
Let's get a bit more analytical
Game themes vs. game mechanics
Task, adversity and limited resources...
The three basics of gameplay, plus other inspiring tips
Inspiration
How to find a title and write a theme song
How to cheat at graphics
Drawing, photomontage and "colouring in"
Design our maps please!
Making a game with user-generated wiki stuff
Buggeration - hard disk crash!
How failing to back up your work can scupper your game
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